Searching on the web I have found not too much material about this topic, so I decide to put my slides on github since they were very appreciated. They are short and clear, but most importantly they have a slide full of references (web article and paper). I think that Cloud Gaming could be a very successful idea, but up to now competitive gaming, that has the biggest slice of pie in the game's market, is not supported at all. But following the right path, it will surely become the future of the gaming, destroying all hardware limitation.
This is my very first big project, and I'm very proud of it: it is my personal neural network. I have realized it as project for the course of Machine Learning. It's rather simple, but it can solve all the basic tasks a Neural Network should solve and do it very well and fast enough. I have realized it with the goal of build a fully and easily customizable neural network. It uses a gradient-descent learning algorithm that minimizes every function the user passes. I hope you will like it as much as I enjoy to build it, and if it will be so, don't forget to leave a star =P
I really enjoy play with 3D graphics, so I decide to write a simple RayTracer to start learning about this huge and fantastic world. I have build it following the mini-books Raytracer in one week(end) of Peter Shirley, and up to now I have not still finished them. This is still a basic raytracer, but I want to add more and more features to make it as good as I can, so I'll continue to work on it on my free time.
This is a project I have realized with my colleague Andrea Lisi and it is my first VR project. We have realized it with Unity Engine for the course of Virtual Environment, it is freely inspired to "Ready Player One". Our basic idea was to realize a completely customizable room when you can watch a movie, listen to the music and chat with friends. Here we also try to experiment different kind of VR interaction with the 3D object. Unfortunately, the multiplayer part did never see the light due to lack of equipment, nevertheless we are very proud of the result.
A new funny and interactive way to show my cv in a RPG style. It could be played clicking on the header. The interface is inspired by my favourite RPG game, but since I am not a UI designer, there are still some imperfections I will try to fix in future versions. It is fully realised with HTML and JS, with the help of Bootstrap and Jquery. All the visualized stuff about the pg is dinamically recovered from a JSON file, so new characters can be easily added just modifying it and without touching neither HTML or JS files. I have also implemented a simple parser for the basic pseudo-code used to show abilitie's animation.